Table of Contents

Magic

All the races on Djemity possess some sort of magic and almost every PC will be capable of at least some magic feats. Every character begins with at least 1 rank in a magic permitted by their caste (with the exception of those taking the Chimera trait). For those not from a mage caste, this is the only type of magic they can use. Mages have at least level 0 in all four of their Race's magics.

How it works

Magic assists a skill

Each branch of magic is linked to a particular skill. When you (or someone you're working with) are attempting a task that requires that skill then your magic will assist.

Magic is unpredictable

The results of magic are not fixed. It is capable of feats of spectacular power but can just as easily fail you at a crucial moment.

Whilst most skills provide a static bonus the GM team will randomise the benefits of magic use.

Magic requires concentration

Using magic isn't easy and being able to focus on it is critical to achieving its full potential. What this means in practice is that magic offers significantly greater benefits when you're working with someone else with the relevant skill.

The optimal condition for magic use is to work with someone else, whose mundane skill matches or beats your magic skill. The effect of using magic to enhance your own skill is smaller than that used upon allies. However, your mundane skill will not affect the benefit you get from your magic.

The Magic of the Races

There are more details on each of the magics on their respective Race pages.

Aquienos - Star Meditations

The Aquienos meditate upon the constellations known as the Star Guides to gain uncanny insights and abilities.

Becquerel - Skira Tapping

The Becquerel can see into their environment to manipulate the life-force in themselves, others and the land.

Kirlsa - Binding and Summoning

Kirlsa rites allow the spirits of defeated foes to be bound to their service.

Sylphim - Channelling

Sylphim Channelling allows them to sense and manipulate the elements.

Teklo - Wordsmithing

The Teklo claim divinity through the potency of their spoken and written words.

Enchantment

Details can be found on the Enchantment page.