Like our own, the world is mostly water. The continent of Djemity is the greatest inhabitable landmass known to the Races, but many small islands can be found in the oceans.
The sun burns a cool yellow, but lies close to the world and during the summer it fills half the sky. Two moons orbit the world, moving in opposite directions; one a pale silver/blue, the other a dull copper/red.
OOC Note: The Continent of Djemity is approximately the size of Australia.
The great majority of the Teklo Poleis reside within the Deep Mountains that dominate the centre and Western side of the continent of Djemity. For the most part these mountains sit low and squat against the sky, their profiles worn by long exposure to wind and rain. Between the thousands of peaks lie hundreds of green and fertile valleys, and carved deep into many of the mountainsides are found the great Teklo Poleis. Over the centuries the Teklo have fortified many of the passes at the edges of their lands, but there remain a myriad of ways into the mountains for those travelling in small groups.
Perhaps the most distinctive feature of the Deep Mountains, and indeed, the source of their name are the numerous natural caverns which descend deep into the ground; some very deep indeed. There are so many that, as far as can be reckoned, many hundreds remain unexplored, although not for want of trying, as many Teklo and the occasional Kirlsa have set out to map and explore the more inaccessible ones. The fact that not all such return from these expeditions has, seemingly, not deterred these explorers however.
The north-western expanse of Djemity is covered by the ever-moving sands of the Mosel. A mixture of rocky outcrops and sand, the days are hot and the nights are cold. In the rain shadow of the Deep Mountains, water is very scarce, and it is here that the Kirlsa have their home. A series of Oases are the few fixed points, defended from encroaching sand by the strange Kirlsa fortresses - travellers cannot easily make their way through the desert without having made arrangements to access these.
A great ruined city, called (for want of its true name) Abu-Jawahiron, is said to lie somewhere in the deep desert, repeatedly being buried and revealed as the sands shift around it. Many adventurers have sought to find it and whatever treasurers it may hold. A few return bearing great riches, but no one has managed to find it a second time.
An enormous forest on the Eastern part of Djemity, Seraphol ranges from a rainforest in the north and west, to deciduous and temperate woods in the east and coniferous trees in the south. It is the home of the Becquerel, though their numbers are not so great that a traveller is likely to meet them in the forest.
Apart from the Becquerel, who are the masters of the forest, Seraphol is home to great number of beasts and creatures. From the wolves who range through its southern extremes, to the pumas that stalk the river valleys and terrible Fenling bears of the west. Deeper in still, there are such creatures as have never been recorded and those who have been but glimpsed by their hapless victims.
For anyone save the Becquerel, the Seraphol forest is a dangerous place and only the bravest or most foolhardy venture in without preparation or securing a Becquerel guide.
The Floating Isles of the Sylphim drift over Djemity, cruising a couple of miles above the ground. They rarely stray too far from the coast though occasionally a smaller islet will accompany an Aquienos fleet for a time.
It is thought that the Arkhivians once lived upon the plains of Djemity, however since their banishment the fertile lands they once called home have fallen under some manner of blight. Edible crops do not grow well there, choked and smothered by sickly but tenacious weeds. Even were the lands still arable only the bravest farmers would risk making a home on the plains, for all manner of beasts have come to dwell amidst the long grass.
Located at the Eastern end of the Mosel Desert, the towering mountain reaches high up into the sky. Azure Peak, clad in snow, is said to be higher even than Mount Jerad of the Deep Mountains. It is remarkable not only for its solitary protrusion from the otherwise low mountains and surrounding plains, but for its remarkable blue colour. Rock from the Azures is a kaleidoscope of blues and stunning to behold.
Few have cause to journey to the very top of Azure Peak, but tales of fabled creatures and Wyrm lairs deep within the mountains frequently attract adolescent Kirlsa and parties of adventurers.
On the South-Western side of Djemity, beyond the Deep Mountains, the Plains of Zhaar are uninhabited grasslands. Few attempts to cultivate or farm them have been made as they are rumoured to be cursed by the Arkhivians just like the Blighted Lands.
Too far from the lands populated by the other races, there have been few travellers here.
Located North of the Mosel desert and West of the Blighted Lands, Maan is an area stretching from the Ankhal Hills to the mouth of the River Krohl and the Sunsweep Wood. Although some parts of it belong to the Blighted Lands left by the Arkhivians, it is an area they had once inhabited but abandoned long before their conflict and banishment. Old, abandoned cairns litter the landscape and the mysteries of the land have long been forgotten.
The Northern Isles lie to the northwest of the main area sailed by the Aquienos fleet. Close to the ice wastes, a cold wind blows down from the north making the isles fairly inhospitable, and there are only a few small settlements. The primary use of such settlements is as a stopping point for ships rounding the cape to travel to the Teklo ports on the western coast, or for those travelling to the ice wastes to monitor the Arkhivian settlements. Six months ago the Northern Isles were lost, making an invasion of the ice wastes more difficult, as they are the last source of fresh water before the Ice Wastes themselves.
The Starfall Archipelago refers to the islands closest to the continent. It is the bread basket of Aquienos civilization and the only source of food actually grown by them. Entire islands are devoted to the growing of grain, as it makes the most of the limited land available, whilst no animals are reared due to the inefficiency of land-use associated with such activities. The Archipelago takes its name from the unusual number of stars that fall either onto the island or the surrounding waters.
These are the barren isles east of the Seraphol Forest.
The Eastern Isles have only recently been discovered by Aquienos Explorers. An uninhabited Archipelago they stand three-quarters of the distance to the Beast Wall from Djemity. Unlike the tightly clustered Starfall Archipelago, the Eastern Isles are far more spread out, and largely uncharted. A few of the closer islands have been mapped by the Aquienos Explorer Fleet and a number of rich mineral seams have been identified, however the majority of the islands are thickly forested and unexplored.
A legendarily impassable obstacle in the ocean, the Beast Wall is reputed to lie several months sail from the coast of Djemity. According to the stories of sailors who have returned from the Wall, there is a stretch of ocean in which great monsters throng in huge numbers. Tales tell of entire shoals of sea serpents and skies blackened with shrieking reptilian monsters.
Few ships have made the journey into the west, and almost all have returned empty handed, reporting nothing but ocean. The exception was Tharidis'Yom'TruDi'Fra whose claimed to have found a land to the west occupied by an unknown Spirit. No other explorers have been able to find it however. Some say that the captains lose their nerve and turn back fearing they'll run out of water on the return journey, others say that there is no such land, and Tharidis'Tru made it up for personal fame. Others say once the Spirit found out his land had been spotted, it moved it or otherwise made it invisible.
To the North of Djemity lies the great Ice Waste. It is a desolate and perilous land of freezing blizzards and hidden crevasses. Several expeditions have been launched into the Wastes, seeking to explore and map the expanse, but so harsh is the environment that they have always returned in failure, garnering little knowledge but telling tales of what they could only guess at.
The following information was provided by just a few explorers over the last century and may be misleading or inaccurate - unfortunately it is all that is know about the Waste.
The Needle's Passage is the name given to the waters close to the edge of the Ice Waste. It is so called because the incredible density of ship-shattering icebergs leaves only the slimmest of safe paths through to the shore. The passage is further complicated by the pods of vicious narwhals that prowl the waters. Given half a chance the whales will ram holes in a ship's hull and then follow the stricken vessel until the sinking ship deposits a feast of sailors into the water.
The first 100 miles inland from the coastline of the Ice Wastes are called the Frozen Peaks. Moving inland, away from the coast, the land quickly rises and begins to form towering mountain ranges. Few of these peaks have been climbed; the difficulty in getting enough supplies across and the barren Ice Wastes, couple with the fact there is little reason to actually climb them, means that travellers generally use one of the better charted mountain passes. These deep crevasses run between the peaks, often with hundreds of metres high walls of ice either side, and frequently become blocked by avalanches running down the mountains.
Pass through the frozen peaks and the land flattens to form a massive frozen tundra as far as the eye can see. On this expanse the Arkhivians make their home, or at least they did. The explorers who have travelled here in recent years say there are no longer any signs of life on the tundra. All that remains are the ruins of abandoned settlements, half submerged in massive snowdrifts. It is an inhospitable land, with chilling winds picking up great speed across the barren landscape.
In the centre of the tundra is a large expanse of water. The first explorers to reach the sea couldn't believe their eyes: why wasn't this great lake frozen? As they approached, the air turned humid and when they gingerly reached their hands down into the water they found it scalding hot. Or so the story goes. In actual fact the water is about the same temperature as a hot bath. More scholarly explorers theorise there may be some sort of underground heat source that warms the water; others suggest that the water itself may be magical. Interestingly the water is also salty, despite being hundreds of metres above sea level, so some explorers believe that the ice wastes rose out of the sea, trapping water from the ocean in the centre like a bowl.
Visible from the far side of the Burning Sea, the Cliffs of Insanity seem to tower impossibly high on the horizon. Several expeditions have resolved to scale the cliffs, none have ever even reached them; weeks of arduous travel across the tundra seemingly taking them no closer to their goal. Some sages have suggested that the cliffs may be some sort of grand illusion, or that the steam of the Burning Sea might somehow cause a group hallucination.