====== Races and Castes ====== The first step to creating your character is to pick a Race and Caste, this page offers a very brief summary of the Races and Castes, but a lot more information can be found on the five dedicated Race pages, which contain lots of information about the Culture of each race, as well as details about magic, and the kinds of names people of that race have. ==== Aquienos ==== The [[Aquienos]] are men of the sea, indeed they have no real homeland on the main continent. Content to sail the Eastern seas, they derive their wealth from the various islands found there. These islands are too small to support a community but, nevertheless, have some resources available. They are master explorers and the only race which has regular business off the main continent. === Castes === == The Home Fleet === Members of the Home Fleet take either [[skills#craftsman|Craftsman]] or [[skills#organiser|Organiser]] as their favoured skill.\\ Their magics aid either [[skills#researcher|Researcher]] or [[skills#ranger|Ranger]]. ==The Explorer Fleet== Members of the Explorer Fleet take either [[skills#ranger|Ranger]] or [[skills#dungeoneer|Dungeoneer]] as their favoured skill.\\ Their magics aid either [[skills#researcher|Researcher]] or [[skills#dungeoneer|Dungeoneer]]. ==The War Fleet== Members of the War Fleet take either [[skills#strategist|Strategist]] or [[skills#healer|Healer]] as their favoured skill.\\ Their magics aid either [[skills#strategist|Strategist]] or [[skills#ranger|Ranger]]. ==The Navigators== Members of the Navigators take any one of the Aquienos magics as their favoured skill.\\ Their magics can aid [[skills#dungeoneer|Dungeoneer]], [[skills#ranger|Ranger]], [[skills#researcher|Researcher]] and [[skills#strategist|Strategist]]. ==== Becquerel ==== The [[Becquerel]] are humanoids of the Seraphol Forest bearing some resemblance and characteristics of flying squirrels. They are typically agile, skilled climbers and can cover great distances when gliding through a forest as a lot of energy is conserved when compared to walking or running. They are excellent woodsmen and hunters, having grown to exploit almost every aspect of forest life to their advantage. ===Castes=== ==Hunter== Hunters take either [[skills#weaponsmaster|Weaponsmaster]] or [[skills#ranger|Ranger]] as their favoured skill.\\ Their magics aid [[skills#ranger|Ranger]]. ==Druid== Druids take any one of the Becquerel magics as their favoured skill.\\ Their magics can aid [[skills#ranger|Ranger]], [[skills#healer|Healer]], [[skills#diplomat|Diplomat]] and [[skills#weaponsmaster|Weaponsmaster]]. ==Heightman== Heightmen take either [[skills#dungeoneer|Dungeoneer]] or [[skills#master_of_shadows|Master of Shadows]] as their favoured skill.\\ Their magics aid either [[skills#ranger|Ranger]] or [[skills#healer|Healer]]. ==Emissary== Emissaries take either [[skills#diplomat|Diplomat]] or [[skills#researcher|Researcher]] as their favoured skill.\\ Their magics aid either [[skills#healer|Healer]] or [[skills#diplomat|Diplomat]]. ==== Kirlsa ==== The hump-backed [[Kirlsa]], long renowned as the greatest warriors in the land, live in the Mosel desert which over the millennia has tempered them into formidable foes. As well as individual skill at arms, some Kirlsa train to lead armies or wield their magics in defence of their oasis fortresses. Those who cannot fight find their place in Kirlsa society crafting weapons for their more capable brethren or healing those who fall in battle. ===Castes=== ==Warriors== Warriors take either [[skills#weaponsmaster|Weaponsmaster]] or [[skills#ranger|Ranger]] as their favoured skill.\\ Their magics aid either [[skills#ranger|Ranger]] or [[skills#weaponsmaster|Weaponsmaster]]. ==Infirm== Infirm Kirlsa take either [[skills#healer|Healer]] or [[skills#craftsman|Craftsman]] as their favoured skill.\\ Their magics aid [[skills#craftsman|Craftsman]]. ==Guardians== Guardians take any one of the Kirlsa magics as their favoured skill.\\ Their magics can aid [[skills#craftsman|Craftsman]], [[skills#ranger|Ranger]], [[skills#strategist|Strategist]] and [[skills#weaponsmaster|Weaponsmaster]]. ==Warleaders== Warleaders take either [[skills#strategist|Strategist]] or [[skills#organiser|Organiser]] as their favoured skill.\\ Their magics aid either [[skills#ranger|Ranger]] or [[skills#strategist|Strategist]]. ==== Sylphim ==== The [[Sylphim]] are a beauty obsessed race of insect people. They are ruled over by an empress with absolute power, her word law. They live upon flying islands and are deliberately isolationist, though exiles can be found dwelling amidst the other races. ===Castes=== ==Courtiers== Courtiers take either [[skills#dungeoneer|Dungeoneer]] or [[skills#researcher|Researcher]] as their favoured skill.\\ Their magics aid [[skills#master_of_shadows|Master of Shadows]]. ==Order Priests== Priests of the Incarnate Order take any one of the Sylphim magics as their favoured skill.\\ Their magics can aid [[skills#master_of_shadows|Master of Shadows]], [[skills#craftsman|Craftsman]], [[skills#ranger|Ranger]] and [[skills#weaponsmaster|Weaponsmaster]]. ==Artists== Artists take either [[skills#diplomat|Diplomat]] or [[skills#craftsman|Craftsman]] as their favoured skill. \\ Their magics aid either [[skills#master_of_shadows|Master of Shadows]], [[skills#craftsman|Craftsman]] or [[skills#ranger|Ranger]]. ==Chithana== Chithana take either [[skills#master_of_shadows|Master of Shadows]] or [[skills#healer|Healer]] as their favoured skill. \\ Their magics aid either [[skills#master_of_shadows|Master of Shadows]], [[skills#craftsman|Craftsman]], [[skills#ranger|Ranger]] or [[skills#weaponsmaster|Weaponsmaster]]. ==== Teklo ==== The [[Teklo]] are a race of slender, pale-skinned mountain dwellers. They mostly inhabit great Poleis (City-States) carved into the sides of mountains and exist as a Confederation of Republics, ruled over by the Senate Chamber. They maintain large diplomatic delegations with the other peoples, but allow outsiders only limited access to their mountain-fastnesses. === Castes === == Polités == The Polités take either [[skills#Diplomat|Diplomat]] or [[skills#Organiser|Organiser]] as their favoured skills.\\ Their magics aid [[skills#Diplomat|Diplomat]]. == Scholars == Scholars take either [[skills#Researcher|Researcher]] or [[skills#Master_of_Shadows|Master of Shadows]] as their favoured skill. \\ Their magics aid either [[skills#Organiser|Organiser]] or [[skills#Researcher|Researcher]]. == Wardens == Wardens take either [[skills#weaponsmaster|Weaponsmaster]] or [[skills#strategist|Strategist]] as their favoured skill.\\ Their magics aid either [[skills#Organiser|Organiser]] or [[skills#strategist|Strategist]]. == Wordshapers == Wordshapers take any one Teklo Magic as their favoured skill.\\ Their magics can aid [[skills#Diplomat|Diplomat]], [[skills#Organiser|Organiser]], [[skills#strategist|Strategist]] and [[skills#Researcher|Researcher]].